tools/freehand.js
function freehandTool(editor, palette) {
"use strict";
var currentColor, lastPoint;
function colorChange(evt) {
currentColor = evt.detail;
}
function drawChunk(coord, currentColorBias) {
editor.setChunk(coord, currentColor);
editor.resolveConflict(coord, currentColorBias);
}
function blockyLine(from, to, currentColorBias) {
editor.chunkLine(from, to, function (coord) {
drawChunk(coord, currentColorBias);
});
}
function canvasDown(evt) {
editor.takeUndoSnapshot();
if (evt.detail.shiftKey && lastPoint) {
blockyLine(lastPoint, evt.detail, !evt.detail.altKey);
} else {
drawChunk(evt.detail, !evt.detail.altKey);
}
lastPoint = evt.detail;
}
function canvasDrag(evt) {
if (lastPoint) {
blockyLine(lastPoint, evt.detail, !evt.detail.altKey);
lastPoint = evt.detail;
}
}
function init() {
editor.canvas.addEventListener("canvasDown", canvasDown, false);
editor.canvas.addEventListener("canvasDrag", canvasDrag, false);
palette.canvas.addEventListener("colorChange", colorChange, false);
currentColor = palette.getCurrentColor();
return true;
}
function remove() {
editor.canvas.removeEventListener("canvasDown", canvasDown);
editor.canvas.removeEventListener("canvasDrag", canvasDrag);
palette.canvas.removeEventListener("colorChange", colorChange);
}
function toString() {
return "Freehand";
}
return {
"init": init,
"remove": remove,
"toString": toString,
"uid": "freehand"
};
}