metroid code breaker

NES password generator in AS3

metroid code breaker

src/metroidCodeBreaker.mxml


<?xml version="1.0" encoding="utf-8"?>
<mx:Application 
	pageTitle="metroid . code . breaker"
	xmlns:mx="http://www.adobe.com/2006/mxml"
	xmlns:xx="nu.xero.flex.*" 
	backgroundColor="#000000" backgroundAlpha="1"
	backgroundImage="@Embed(source='assets/metpassbg.png')"
	applicationComplete="init()"
	width="763" height="571"
	layout="absolute"> 
<mx:Style>
	@font-face {
	    src: url("assets/narpassword00000.fixed.width.[fontvir.us].ttf"); 
    	fontFamily: narpassword00000fixedwidth;
   		fontWeight: normal;
	} 
	@font-face {
	    src: url("assets/narpassword00000.[fontvir.us].ttf"); 
    	fontFamily: narpassword00000regular;
   		fontWeight: normal;
	}
	.NARPASSWORD {
		fontFamily: narpassword00000fixedwidth;
		fontSize: 27;
	}
	.NARTITLE {
		fontFamily: narpassword00000fixedwidth;
		color: #4cdc48;
		fontSize: 16;
	}
	.NARSMALL {
		fontFamily: narpassword00000regular;
		color: #3cbcfc;
		fontSize: 12;
	}
	CheckBox {
		fillColors: #cccccc, #666666, #cccccc, #999999;
		borderColor: #ffffff;
		color: #ffffff;
		textSelectedColor: #ffffff;
		textRollOverColor: #ffffff;
		themeColor: #999999;
	}
	VScrollBar {
	   cornerRadius: 0;
	   fillAlphas: 0.6, 0.4, 0.75, 0.65;
	   fillColors: #333333, #666666, #333333, #cccccc;
	   trackColors: #333333, #666666;
	   themeColor: #4cdc48;
	   borderColor: #000000;
	}
	NumericStepper {
	   borderStyle: solid;
	   cornerRadius: 0;
	   fillColors: #333333, #666666, #333333, #cccccc;
	   backgroundColor: #cccccc;
	   themeColor: #4cdc48;
	   fontFamily: Courier;
	}
</mx:Style>
<mx:Script>
	<![CDATA[
//____________________________________________________________
//                                                     importz
		import mx.managers.*;
		import mx.controls.*;
//____________________________________________________________
//                                                        varz		
		private var gamedata	:Array;
		private var num			:Array;
		private var bool		:Array;
		private var setup		:Boolean;
		private var value		:Number;
		private var now			:Number;
		private var i			:Number;
		private var j			:Number;
		
		//testing varz
		private var getit		:Array;
//____________________________________________________________
//                                                 constructor		
		private function init():void {
			ToolTipManager.enabled = false;
			
			gamedata = new Array(16);
			for(i = 0; i < 16; i++){
				gamedata[i] = new Array(8);
			}
			num = new Array(18);
			bool = new Array(144);
							
			//thePassword.setPass(new Array(23, 10, 27, 25, 10, 28, 28, 32, 24, 27, 13, 0, 0, 0, 0, 0, 63, 63, 63, 63, 63, 63, 63, 63));
			thePassword.setPass(new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0));
			decode(thePassword.getPass());
			process();
			
			thePassword.addEventListener(MouseEvent.CLICK, focusCode);
			stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPress);
		}
//____________________________________________________________
//                                                     decoder
		private function decode(pass:Array):void {
			for(i = 0; i < 24; i++) {
				now = pass[i];
				for(j = 5; j >= 0; j--) {
					bool[6 * i + j] = now % 2 == 1;
					now = Math.floor(now * .5);
				}
			}
			for(i = 16; i < 18; i++) {
				num[i] = 0;
				for(j = 0; j < 8; j++) {
					if(bool[8 * i +j]) {
						num[i] = num[i] + Math.pow(2, 7 - j);
					}
				}
			}
			now = num[16] % 128;
			bool = bool.slice(now, 128).concat(bool.slice(0, now));
			for(i = 0; i < 16; i++) {
				for(j = 0; j < 8; j++) {
					gamedata[i][j] = bool[8 * i + 7 - j];
				}
			}
		}		
//____________________________________________________________
//                                                     encoder
		private function encode():Array {
			num[17] = num[16];
			for(i = 0; i < 16; i++) {
				for(j = 0; j < 8; j++) {
					if(gamedata[i][j]) {
						num[17] = num[17] + Math.pow(2, j);
					}
				}
			}
			num[17] = num[17] % 256;
			theOptions.num17.value = num[17];
			for(i = 0; i < 16; i++) {
				for(j = 0; j < 8; j++) {
					bool[8 * i + 7 - j] = gamedata[i][j];
				}
			}
			now = num[16] % 128;
			bool = bool.slice(128 - now, 128).concat(bool.slice(0, 128 - now));
			for(i = 16; i < 18; i++) {
				now = num[i];
				for(j = 7; j >= 0; j--) {
					bool[8 * i + j] = now % 2 == 1;
					now = Math.floor(now * .5);
				}
			}
			var newpass:Array = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
			for(i = 0; i < 24; i++) {
				for(j = 0; j < 6; j++) {
					if(bool[6 * i + j]) {
						newpass[i] = newpass[i] + Math.pow(2, 5 - j);
					}
				}
			}
			return newpass;
		}		
//____________________________________________________________
//                                                   sync form
		private function process():void {
			value = 0;
			for(i = 0; i < 16; i++) {
				if(i == 10) {
					i = 14;
				}
				for(j = 0; j < 8; j++) {
					if(i == 8 && j < 4) {
						j = 4;
					}
					setup = (gamedata[i][j]==0)?(false):(true);
					this.theOptions["chk" + j + i]["selected"] = setup;
				}
			}
			for(i = 8; i < 14; i++){
				if(i == 9) {
					i = 10;
				}
				num[i] = 0;
				for(j = 0; j < 8; j++) {
					if(gamedata[i][j]) {
						num[i] = num[i] + Math.pow(2, j);
					}
					if(i == 8 && j > 2) {
						j = 8;
					}
				}
			}
			theOptions.num8.value = num[8];
			theOptions.num10.value = num[10];
			theOptions.num11.value = num[11] + 256 * num[12] + 65536 * num[13];
			theOptions.num16.value = num[16];
		}
//____________________________________________________________
//                                                 unsync form
		private function unprocess():void {
			for(i = 0; i < 16; i++) {
				if(i == 10) {
					i = 14;
				}
				for(j = 0; j < 8; j++) {
					if(i == 8 && j < 4) {
						j = 4;
					}
					//value = (this.theOptions["chk" + i + j]["selected"]==true)?(1):(0);
					gamedata[i][j] = this.theOptions["chk" + j + i]["selected"];
				}
			}
			value = theOptions.num8.value;
			for(i = 8; i < 14; i++) {
				if(i == 9) {
					i = 10;
					value = theOptions.num10.value;
				}
				if(i == 11) {
					value = theOptions.num11.value;
				}
				for(j = 0; j < 8; j++) {
					gamedata[i][j] = value % 2 == 1;
					value = Math.floor(value * .5);
					if(i == 8 && j > 2) {
						j = 8;
					}
				}
			}
			num[16] = theOptions.num16.value;
		}
//____________________________________________________________
//                                                 random code
		private function randomPass():void {
			for(i = 0; i < 16; i++) {
				if(i == 10) {
					i = 14;
				}
				for(j = 0; j < 8; j++) {
					if(i == 8 && j < 4) {
						j = 4;
					}
					setup = (randomizer(0, 1)==1)?(true):(false);
					this.theOptions["chk" + j + i]["selected"] = setup;
				}
			}
			theOptions.num8.value = randomizer(0, 5); ////// THIS IS 5 or 15??? TEST!!!
			theOptions.num10.value = randomizer(0, 256);
			theOptions.num11.value = randomizer(0, 16777216);
			theOptions.num16.value = randomizer(0, 256);
		}
//____________________________________________________________
//                                            make random code
		public function makeRandomPass():void {
			randomPass();
			unprocess();
			thePassword.setPass(encode());
			process();
		}
//____________________________________________________________
//                                               generate code
		public function generate():void {
			unprocess();
			thePassword.setPass(encode());
			process();
		}
//____________________________________________________________
//                                              mouse handeler
		private function focusCode(e:MouseEvent):void {
			thePassword.getCodeFocus();
		}
//____________________________________________________________
//                                                key handeler
		private function keyPress(e:KeyboardEvent):void {
			if(thePassword.hasFocus){
				switch(e.keyCode){
					case 37:
						thePassword.moveLeft();
					break;
					case 39:
						thePassword.moveRight();
					break;
				}
			}
		}
//____________________________________________________________
//                                                  randomizer
		private function randomizer (low:Number, high:Number):Number {
			   return Math.floor(low + (Math.random() * (high-low)));
		}
	]]>
</mx:Script>	
<xx:options id="theOptions" x="261.5" y="150" height="256" width="244"/>
<xx:theCode id="thePassword" x="201.5" y="467"/>
</mx:Application>

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