lorenz attractor

plotting chaotic behavior in 3D

lorenz attractor

custom/com/fontvirus/FlexFS.as


package com.fontvirus
{
	import flash.display.*;
	import flash.events.*;
	import flash.text.*;
	
	import mx.core.UIComponent;

	public class FlexFS extends UIComponent
	{
		private var theBox			:Sprite = new Sprite();
		private var theAni			:Sprite = new Sprite();
		private var theHit			:Sprite = new Sprite();
		private var pos				:String;
		private var base			:uint;
		private var line			:uint;
		private var xpos			:Number = 0;
		private var ypos			:Number = 0;
		private var level			:Number = 0;
		private var isMoving		:Boolean = false;
		private var expand			:Boolean = true;
		private var goFull			:Boolean = false;
		
		public function FlexFS(basecolor:uint = 0x000000, linecolor:uint = 0xcccccc, position:String = "topLeft", maxX:Number = 0, maxY:Number=0)
		{
			base = basecolor;
			line = linecolor;
			pos = position;
			
			setup(maxX, maxY);
			
			theHit.buttonMode = true;
			theHit.addEventListener(MouseEvent.MOUSE_OVER, mouseOver);
			theHit.addEventListener(MouseEvent.MOUSE_OUT, mouseOut);
			theHit.addEventListener(MouseEvent.CLICK, mouseClick);
			this.addEventListener(Event.ENTER_FRAME, loop);
		}
		private function loop(e:Event):void
		{
			if(isMoving){
				if(expand){
					level++;
				} else {
					level--;
				}
				if(level==0){
					theAni.graphics.clear();
					theAni.graphics.beginFill(base, 1);
					theAni.graphics.lineStyle(1, line, 1);
					theAni.graphics.drawRect(xpos+30, ypos+20, 100, 50);					
					if(!expand){
						isMoving = false;
					}
				} else if(level==2) {
					theAni.graphics.clear();
					theAni.graphics.beginFill(base, 1);
					theAni.graphics.lineStyle(1, line, 1);
					theAni.graphics.drawRect(xpos+25, ypos+18, 110, 60);										
				} else if(level==4) {
					theAni.graphics.clear();
					theAni.graphics.beginFill(base, 1);
					theAni.graphics.lineStyle(1, line, 1);
					theAni.graphics.drawRect(xpos+20, ypos+15, 120, 70);										
				} else if(level==6) {
					theAni.graphics.clear();
					theAni.graphics.beginFill(base, 1);
					theAni.graphics.lineStyle(1, line, 1);
					theAni.graphics.drawRect(xpos+15, ypos+10, 130, 75);										
				} else if(level==8) {
					theAni.graphics.clear();
					theAni.graphics.beginFill(base, 1);
					theAni.graphics.lineStyle(1, line, 1);
					theAni.graphics.drawRect(xpos+10, ypos+5, 141, 80);										
				} else if(level==10) {
					theAni.graphics.clear();
					theAni.graphics.beginFill(base, 1);
					theAni.graphics.lineStyle(1, line, 1);
					theAni.graphics.drawRect(xpos+5, ypos+3, 151, 85);
				} else if(level==12) {
					if(expand){
						isMoving = false;
					}
					theAni.graphics.clear();
					theAni.graphics.beginFill(base, 1);
					theAni.graphics.lineStyle(1, line, 1);
					theAni.graphics.drawRect(xpos+0, ypos+0, 162, 90);
				}
			}
		}
		//---mouse eventz
		private function mouseOver(e:Event):void
		{
			isMoving = true;
			if(!goFull) {
				expand = true;
				level=0;
			} else {
				expand = false;
				level=12;
			}
		}
		private function mouseOut(e:Event):void
		{
			isMoving = true;
			if(!goFull) {
				expand = false;
				level=12;
			} else {
				expand = true;
				level=0;
			}
		}
        private function mouseClick(e:MouseEvent):void 
        {    
            if(goFull)
                disableFullScreen()
            else
                enableFullScreen()
        }
		//---fullscreen functionz
		private function fullScreenRedraw(event:FullScreenEvent):void
        {
                if (event.fullScreen == false)
                    disableFullScreen()
        } 
        private function disableFullScreen():void
        {
            goFull = false;
            this.stage.displayState = StageDisplayState.NORMAL;
        }
        private function enableFullScreen():void
        {
            goFull = true;
            this.stage.displayState = StageDisplayState.FULL_SCREEN;
        }
        //---resize handler
        public function setup(maxX:Number, maxY:Number):void
        {	
 			if(pos=="topLeft"){
				xpos = 10;
				ypos = 10;
			} else if(pos=="topRight") {
				xpos = (maxX*2) - 190;
				ypos = 10;
			} else if(pos=="bottomLeft") {
				xpos = 10;
				ypos = (maxY*2) - 110;				
			} else if(pos=="bottomRight") {
				xpos = (maxX*2) - 190;
				ypos = (maxY*2) - 110;
			}
			theBox.graphics.clear();
			theBox.graphics.beginFill(base, 1);
			theBox.graphics.lineStyle(1, line, 1);
			theBox.graphics.drawRect(xpos, ypos, 162, 90);
			theBox.graphics.endFill();
			this.addChild(theBox);

			theAni.graphics.clear();
			theAni.graphics.beginFill(base, 1);
			theAni.graphics.lineStyle(1, line, 1);
			theAni.graphics.drawRect(xpos+30, ypos+20, 100, 50);
			this.addChild(theAni);

			theHit.graphics.clear();
			theHit.graphics.beginFill(0x000000, 0.001);
			theHit.graphics.drawRect(xpos, ypos, 162, 90);
			theHit.graphics.endFill();
			this.addChild(theHit);
			
			this.scaleX = .5;
			this.scaleY = .5;        	
        } 
	}
}

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